VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. Filter Expertisedomein Productontwerp, Digital Design & Arts (9) Mens & Samenleving (5) Tech & IT (4) (-) Sport, Toerisme & Recreatie (3) Architectuur, Energie & Bouw (2) Onderwijs (2) Gezondheid & Zorg (2) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's digital health (7) preventieve gezondheid (5) digitale tools (3) gezonde omgeving (3) palliatieve zorg (2) sociale interventies met impact (2) sport & coaching (2) (-) vital cities (2) quality of life (2) educatieve technologie (1) (-) game ontwikkeling en technologie (1) marketing & communicatie (1) onderwijs en vorming (1) cyber security (1) didactische innovatie (1) innovatieve leeromgevingen (1) big data and analytics (1) welzijn in het onderwijs (1) Zoeken op tekst