EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Tech & IT (3) Gezondheid & Zorg (2) Productontwerp, Digital Design & Arts (2) (-) Sport, Toerisme & Recreatie (2) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) (-) Media & Communicatie (0) Kernwoorden Thema's digital health (9) preventieve gezondheid (7) digitale tools (7) sociale interventies met impact (6) gezonde omgeving (6) onderwijs en vorming (5) vital cities (5) quality of life (4) digital skills & mediawijsheid (3) marketing & communicatie (3) (-) sport & coaching (3) digital storytelling and influencing (3) educatieve technologie (2) palliatieve zorg (2) stem/steam (2) digitaal ondernemen en logistiek (2) game ontwikkeling en technologie (1) circulaire economie (1) cyber security (1) didactische innovatie (1) innovatieve leeromgevingen (1) big data and analytics (1) product design (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst