REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein Gezondheid & Zorg (5) Tech & IT (2) (-) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (2) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden kunststoffen (1) 3d print (1) Thema's game ontwikkeling en technologie (4) product design (3) metaverse (2) (-) preventieve gezondheid (1) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) stem/steam (1) digitale tools (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) digital storytelling and influencing (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) virtual humans (1) (-) recyclaat (1) Zoeken op tekst