Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms MimiQgame Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (2) Media & Communicatie (1) Tech & IT (0) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) (-) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden game technology (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (4) product design (4) preventieve gezondheid (3) digitale tools (3) vital cities (3) digital health (2) stem/steam (2) sport & coaching (2) gezonde omgeving (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) circulaire economie (1) didactische innovatie (1) quality of life (1) (-) gen z (1) audio (1) (-) revalidatie (1) d4e1 (1) gender en gelijke kansen (1) Zoeken op tekst