Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (2) (-) Productontwerp, Digital Design & Arts (2) Onderwijs (1) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) immersive technology (1) didactiek (1) ai (1) blended learning (1) game technology (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (4) product design (4) preventieve gezondheid (3) digitale tools (3) vital cities (3) digital health (2) stem/steam (2) (-) sport & coaching (2) gezonde omgeving (2) leefbare omgeving (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) circulaire economie (1) didactische innovatie (1) quality of life (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) (-) virtual humans (1) recyclaat (1) bouwen in de toekomst (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst