EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Tech & IT (3) Gezondheid & Zorg (2) (-) Productontwerp, Digital Design & Arts (2) Sport, Toerisme & Recreatie (2) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's sociale interventies met impact (5) game ontwikkeling en technologie (5) digitale tools (5) vital cities (5) product design (5) preventieve gezondheid (4) digital health (4) stem/steam (4) (-) sport & coaching (3) gezonde omgeving (3) marketing & communicatie (2) onderwijs en vorming (2) quality of life (2) digital storytelling and influencing (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) circulaire economie (1) didactische innovatie (1) Zoeken op tekst