EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. Filter Expertisedomein Productontwerp, Digital Design & Arts (5) (-) Gezondheid & Zorg (2) Tech & IT (1) Sport, Toerisme & Recreatie (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Media & Communicatie (0) Kernwoorden Thema's preventieve gezondheid (9) digital health (9) digitale tools (5) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) onderwijs en vorming (3) educatieve technologie (2) sport & coaching (2) big data and analytics (2) (-) game ontwikkeling en technologie (1) stem/steam (1) cyber security (1) didactische innovatie (1) vital cities (1) gezondheidsbevordering (1) slaaphygiëne (1) innovatieve leeromgevingen (1) (-) healthy aging (1) Zoeken op tekst