EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Filter Expertisedomein Productontwerp, Digital Design & Arts (7) Tech & IT (3) Media & Communicatie (3) (-) Sport, Toerisme & Recreatie (2) Onderwijs (1) (-) Gezondheid & Zorg (1) Business & Ondernemen (1) Architectuur, Energie & Bouw (0) Mens & Samenleving (0) Kernwoorden ar/vr/xr (1) Thema's preventieve gezondheid (10) digital health (9) digitale tools (5) gezonde omgeving (5) quality of life (5) sociale interventies met impact (4) welzijn in het onderwijs (4) palliatieve zorg (3) onderwijs en vorming (3) vital cities (3) educatieve technologie (2) sport & coaching (2) big data and analytics (2) (-) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) stem/steam (1) cyber security (1) didactische innovatie (1) gezondheidsbevordering (1) slaaphygiëne (1) innovatieve leeromgevingen (1) healthy aging (1) Zoeken op tekst