REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (2) (-) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) (-) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) didactiek (1) ai (1) blended learning (1) game technology (1) experience design (1) simulatie onderwijs (1) Thema's preventieve gezondheid (6) digital health (6) game ontwikkeling en technologie (4) digitale tools (3) product design (3) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) gezonde omgeving (2) quality of life (2) metaverse (2) palliatieve zorg (1) sociale interventies met impact (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) stem/steam (1) circulaire economie (1) didactische innovatie (1) (-) sport & coaching (1) slaaphygiëne (1) leefbare omgeving (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) (-) virtual humans (1) recyclaat (1) innovatie (1) Zoeken op tekst