Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Pagination First page Previous page 1 2 Filter Expertisedomein (-) Onderwijs (12) Tech & IT (2) Architectuur, Energie & Bouw (2) Media & Communicatie (2) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (1) Thema's (-) onderwijs en vorming (10) didactische innovatie (7) educatieve technologie (4) innovatieve leeromgevingen (4) (-) stem/steam (3) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) digital skills & mediawijsheid (2) digitale tools (2) preventieve gezondheid (1) gezonde omgeving (1) quality of life (1) product design (1) taalbeleid (1) clil (1) selfie (1) groene transitie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst