SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. SatellietenÂmodel WH With this project, we aim to foster a culture of learning and enthusiasm for learning in the Westhoek region. Howest acts as a knowledge partner in defining a matrix with LLL formats and, together with Syntra, will shape a learning network involving businesses. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Pagination First page Previous page 1 2 Filter Expertisedomein (-) Onderwijs (15) Tech & IT (5) Architectuur, Energie & Bouw (4) Gezondheid & Zorg (4) Productontwerp, Digital Design & Arts (3) Mens & Samenleving (3) Media & Communicatie (2) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Kernwoorden social creativity (2) co-creatie (2) stem (2) digital applications (1) ar/vr/xr (1) didactiek (1) ai (1) Thema's (-) onderwijs en vorming (10) didactische innovatie (9) educatieve technologie (6) (-) stem/steam (6) digital skills & mediawijsheid (4) digitale tools (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) quality of life (2) product design (2) marketing & communicatie (1) big data and analytics (1) gezonde omgeving (1) Zoeken op tekst