Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Pagination First page Previous page 1 2 Filter Expertisedomein (-) Onderwijs (11) Tech & IT (2) Architectuur, Energie & Bouw (2) Mens & Samenleving (2) (-) Media & Communicatie (2) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) podcasts (1) social creativity (1) ar/vr/xr (1) Thema's (-) onderwijs en vorming (11) didactische innovatie (7) digital skills & mediawijsheid (5) educatieve technologie (4) (-) stem/steam (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) digitale tools (2) digital storytelling and influencing (2) digitaal ondernemen en logistiek (1) gezonde omgeving (1) quality of life (1) product design (1) gen z (1) gender en gelijke kansen (1) Zoeken op tekst