ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (20) Architectuur, Energie & Bouw (4) Gezondheid & Zorg (3) (-) Onderwijs (2) Productontwerp, Digital Design & Arts (2) Sport, Toerisme & Recreatie (2) (-) Mens & Samenleving (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden didactiek (4) digital applications (3) ar/vr/xr (3) co-creatie (3) (-) ai (3) stem (3) social creativity (2) blended learning (1) game technology (1) simulatie onderwijs (1) mixed reality (1) Thema's onderwijs en vorming (2) digitale tools (2) educatieve technologie (1) digital skills & mediawijsheid (1) didactische innovatie (1) Zoeken op tekst