EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. Filter Expertisedomein Productontwerp, Digital Design & Arts (5) (-) Gezondheid & Zorg (2) Tech & IT (1) Sport, Toerisme & Recreatie (1) Architectuur, Energie & Bouw (0) (-) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Media & Communicatie (0) Kernwoorden Thema's onderwijs en vorming (12) preventieve gezondheid (9) digital health (9) digitale tools (9) didactische innovatie (9) educatieve technologie (6) stem/steam (6) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (5) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) palliatieve zorg (3) sociale interventies met impact (3) sport & coaching (2) big data and analytics (2) product design (2) (-) game ontwikkeling en technologie (1) marketing & communicatie (1) cyber security (1) vital cities (1) gezondheidsbevordering (1) slaaphygiëne (1) (-) healthy aging (1) Zoeken op tekst