EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Tech & IT (3) (-) Gezondheid & Zorg (2) (-) Productontwerp, Digital Design & Arts (2) Sport, Toerisme & Recreatie (2) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) (-) Onderwijs (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's onderwijs en vorming (12) preventieve gezondheid (9) digital health (9) digitale tools (9) didactische innovatie (9) educatieve technologie (6) stem/steam (6) game ontwikkeling en technologie (5) gezonde omgeving (5) quality of life (5) product design (5) welzijn in het onderwijs (5) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) palliatieve zorg (3) sociale interventies met impact (3) marketing & communicatie (2) (-) sport & coaching (2) big data and analytics (2) metaverse (2) circulaire economie (1) cyber security (1) vital cities (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) digital storytelling and influencing (1) Zoeken op tekst