EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Resilient VEG-i-TEC This project investigates how, using new fixed and mobile infrastructure, advanced smart energy and water management can lead to water, electricity and heat optimizations at agri-food companies. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. IVART The clinical (pediatric) ophthalmic practice is confronted daily with the limitations of available visual assessment and rehabilitation tools. Ophthalmologists consistently face challenges in obtaining reliable results from vision tests in children. Filter Expertisedomein Tech & IT (14) Gezondheid & Zorg (6) Productontwerp, Digital Design & Arts (6) Onderwijs (4) Mens & Samenleving (4) (-) Sport, Toerisme & Recreatie (4) (-) Architectuur, Energie & Bouw (2) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden energie (1) ar/vr/xr (1) ai (1) Thema's digital health (7) preventieve gezondheid (5) (-) digitale tools (5) vital cities (4) gezonde omgeving (4) stem/steam (3) quality of life (3) industrie 4.0 (2) educatieve technologie (2) palliatieve zorg (2) sociale interventies met impact (2) sport & coaching (2) big data and analytics (2) (-) game ontwikkeling en technologie (1) marketing & communicatie (1) onderwijs en vorming (1) cyber security (1) didactische innovatie (1) innovatieve leeromgevingen (1) product design (1) welzijn in het onderwijs (1) Zoeken op tekst