VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. Kindvriendelijkpatri Research and Expertise Center Vital Cities identifies the principles of child and youth-friendly heritage through appreciative inquiry. Filter Expertisedomein (-) Architectuur, Energie & Bouw (2) Tech & IT (1) Gezondheid & Zorg (1) Mens & Samenleving (1) (-) Sport, Toerisme & Recreatie (1) Onderwijs (0) (-) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's game ontwikkeling en technologie (4) stem/steam (3) smart grids (3) (-) vital cities (3) product design (3) preventieve gezondheid (2) digitale tools (2) metaverse (2) voedingsindustrie (2) industrie 4.0 (1) sociale interventies met impact (1) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) digital storytelling and influencing (1) gen z (1) audio (1) revalidatie (1) sustainable industrialization (1) d4e1 (1) virtual humans (1) recyclaat (1) groene transitie (1) Zoeken op tekst