ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. Filter Expertisedomein Onderwijs (9) (-) Tech & IT (4) Media & Communicatie (3) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (2) Gezondheid & Zorg (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (2) digital applications (1) didactiek (1) mixed reality (1) Thema's cyber security (14) digitale tools (9) industrie 4.0 (6) big data and analytics (5) digitaal ondernemen en logistiek (4) digital health (3) educatieve technologie (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) (-) onderwijs en vorming (2) (-) sport & coaching (2) gezonde omgeving (2) quality of life (2) game ontwikkeling en technologie (1) marketing & communicatie (1) didactische innovatie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst