EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. P5 Uganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. Filter Expertisedomein Productontwerp, Digital Design & Arts (5) (-) Tech & IT (3) Media & Communicatie (2) Business & Ondernemen (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (1) Thema's cyber security (14) digitale tools (9) industrie 4.0 (6) big data and analytics (5) digitaal ondernemen en logistiek (4) digital health (3) educatieve technologie (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) sport & coaching (2) gezonde omgeving (2) quality of life (2) (-) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) didactische innovatie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) metaverse (1) (-) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst