EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein Productontwerp, Digital Design & Arts (9) (-) Tech & IT (3) Onderwijs (2) Architectuur, Energie & Bouw (1) Gezondheid & Zorg (1) Mens & Samenleving (1) (-) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's cyber security (14) digitale tools (13) digital health (9) industrie 4.0 (6) preventieve gezondheid (6) educatieve technologie (5) digital skills & mediawijsheid (5) onderwijs en vorming (5) didactische innovatie (5) big data and analytics (5) gezonde omgeving (5) quality of life (5) vital cities (4) digitaal ondernemen en logistiek (4) sport & coaching (3) innovatieve leeromgevingen (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) (-) product design (2) welzijn in het onderwijs (2) metaverse (2) (-) game ontwikkeling en technologie (1) stem/steam (1) ondernemerschap (1) Zoeken op tekst