ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Filter Expertisedomein Onderwijs (10) (-) Tech & IT (2) Gezondheid & Zorg (2) Media & Communicatie (2) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (2) digital applications (1) didactiek (1) mixed reality (1) Thema's cyber security (14) digitale tools (10) industrie 4.0 (6) big data and analytics (5) digitaal ondernemen en logistiek (4) educatieve technologie (3) digital health (3) gezonde omgeving (3) quality of life (3) preventieve gezondheid (2) sociale interventies met impact (2) digital skills & mediawijsheid (2) (-) onderwijs en vorming (2) sport & coaching (2) vital cities (2) game ontwikkeling en technologie (1) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) leefbare omgeving (1) product design (1) (-) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst