GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Filter Expertisedomein Onderwijs (3) (-) Tech & IT (2) Media & Communicatie (2) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) (-) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (1) Thema's cyber security (14) digitale tools (10) industrie 4.0 (6) big data and analytics (5) digitaal ondernemen en logistiek (4) educatieve technologie (3) digital health (3) gezonde omgeving (3) quality of life (3) preventieve gezondheid (2) sociale interventies met impact (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) sport & coaching (2) vital cities (2) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) leefbare omgeving (1) product design (1) innovatieve ondersteuning in en door de gemeenschap (1) (-) welzijn in het onderwijs (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst