GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Filter Expertisedomein (-) Mens & Samenleving (2) Media & Communicatie (2) (-) Tech & IT (1) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (1) Thema's cyber security (14) digitale tools (11) industrie 4.0 (6) sociale interventies met impact (5) big data and analytics (5) preventieve gezondheid (4) digital health (4) vital cities (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) educatieve technologie (3) onderwijs en vorming (3) sport & coaching (3) quality of life (3) digital skills & mediawijsheid (2) (-) innovatieve ondersteuning in en door de gemeenschap (2) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) metaverse (1) ondernemerschap (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst