YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Onderwijs (5) (-) Tech & IT (4) Productontwerp, Digital Design & Arts (4) Gezondheid & Zorg (2) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) didactiek (1) ai (1) Thema's cyber security (14) digitale tools (11) industrie 4.0 (6) sociale interventies met impact (5) big data and analytics (5) preventieve gezondheid (4) digital health (4) vital cities (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) (-) educatieve technologie (3) onderwijs en vorming (3) sport & coaching (3) (-) quality of life (3) digital skills & mediawijsheid (2) leefbare omgeving (2) innovatieve ondersteuning in en door de gemeenschap (2) (-) game ontwikkeling en technologie (1) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst