EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Filter Expertisedomein Gezondheid & Zorg (6) (-) Tech & IT (4) Onderwijs (4) Sport, Toerisme & Recreatie (3) Productontwerp, Digital Design & Arts (2) Architectuur, Energie & Bouw (1) (-) Mens & Samenleving (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's digitale tools (14) cyber security (14) digital health (8) industrie 4.0 (6) preventieve gezondheid (6) sociale interventies met impact (5) digital skills & mediawijsheid (5) onderwijs en vorming (5) vital cities (5) big data and analytics (5) educatieve technologie (4) didactische innovatie (4) (-) sport & coaching (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (3) marketing & communicatie (2) innovatieve leeromgevingen (2) product design (2) metaverse (2) game ontwikkeling en technologie (1) stem/steam (1) digital storytelling and influencing (1) (-) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst