EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Filter Expertisedomein Productontwerp, Digital Design & Arts (5) (-) Tech & IT (2) Media & Communicatie (2) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) (-) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (1) Thema's cyber security (14) digitale tools (9) industrie 4.0 (6) digitaal ondernemen en logistiek (5) big data and analytics (5) digital health (3) educatieve technologie (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) sport & coaching (2) gezonde omgeving (2) quality of life (2) ondernemerschap (2) logistiek 4.0 (2) innovatie (2) (-) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) circulaire economie (1) sociale businessmodellen (1) didactische innovatie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) metaverse (1) industriele security (1) duurzaamheid (1) d4e1 (1) duurzaam ruimtegebruik (1) Zoeken op tekst