EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Pagination First page Previous page 1 2 Filter Expertisedomein (-) Tech & IT (10) Mens & Samenleving (3) Onderwijs (2) Gezondheid & Zorg (2) (-) Productontwerp, Digital Design & Arts (2) Architectuur, Energie & Bouw (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ai (3) digital applications (2) blockchain (1) ar/vr/xr (1) didactiek (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's cyber security (14) (-) digitale tools (10) industrie 4.0 (6) game ontwikkeling en technologie (5) big data and analytics (5) digital health (4) digitaal ondernemen en logistiek (4) preventieve gezondheid (3) digital skills & mediawijsheid (3) (-) sport & coaching (3) product design (3) metaverse (3) educatieve technologie (2) marketing & communicatie (2) onderwijs en vorming (2) didactische innovatie (2) gezonde omgeving (2) quality of life (2) d4e1 (2) stem/steam (1) circulaire economie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) logistiek 4.0 (1) duurzaamheid (1) innovatie (1) Zoeken op tekst