EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Filter Expertisedomein (-) Tech & IT (2) Onderwijs (2) (-) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (13) ai (12) artificial intelligence (8) blockchain (5) 5g (5) digital applications (4) energie (3) (-) didactiek (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) social creativity (1) immersive technology (1) blended learning (1) cloud (1) stem (1) nanosequencing (1) motion capture (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) (-) mixed reality (1) web 3 (1) Thema's onderwijs en vorming (2) digitale tools (2) educatieve technologie (1) digital skills & mediawijsheid (1) didactische innovatie (1) virtual humans (1) Zoeken op tekst