EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein (-) Tech & IT (2) (-) Productontwerp, Digital Design & Arts (1) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden Thema's cyber security (14) digitale tools (12) industrie 4.0 (6) preventieve gezondheid (5) sociale interventies met impact (5) game ontwikkeling en technologie (5) digital health (5) big data and analytics (5) (-) sport & coaching (4) vital cities (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) product design (4) educatieve technologie (3) digital skills & mediawijsheid (3) onderwijs en vorming (3) quality of life (3) metaverse (3) marketing & communicatie (2) stem/steam (2) didactische innovatie (2) leefbare omgeving (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) d4e1 (2) circulaire economie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) virtual humans (1) recyclaat (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst