DistractionÂDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. Impact Lab The objective of this project is to establish an Impact Lab. Society is facing significant challenges that require changes and immediate actions. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Cyberactive Within small and medium-sized enterprises (SMEs), the knowledge about cybersecurity is limited, posing a significant risk to the security of business processes and data. Pagination First page Previous page 1 2 3 4 5 6 7 8 Filter Expertisedomein (-) Tech & IT (43) (-) Onderwijs (23) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (16) ar/vr/xr (12) blockchain (5) 5g (4) digital applications (3) energie (3) didactiek (3) iot (2) ux - user experience (2) ui - user interfaces (2) co-creatie (1) stem (1) nanosequencing (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (13) onderwijs en vorming (12) didactische innovatie (8) educatieve technologie (7) sociale interventies met impact (7) industrie 4.0 (6) innovatieve leeromgevingen (5) big data and analytics (5) gezonde omgeving (5) preventieve gezondheid (4) digital health (4) digital skills & mediawijsheid (4) stem/steam (4) vital cities (4) digitaal ondernemen en logistiek (4) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) palliatieve zorg (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) gender en gelijke kansen (2) game ontwikkeling en technologie (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) metaverse (1) ondernemerschap (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) innovatie (1) Zoeken op tekst