Meet & greet

Contacteer ons

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Do you have any questions?
Do not hesitate to ask your question to  Rik Leenknegt, academic director of the programme.

Jouw trajectbegeleider

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The step to higher education is not self-evident for everyone. We deliver a lot of effort to Howest to support you during your studies and to let you go through your learning path in an optimal way. For us, you are really central as a student. At Howest there is a personal contact with the teachers first.

If you wish to follow a slightly different programme within a study programme, you can contact the programme counselors. You can choose for such an individual route for various reasons.
The path counselor will help you in all these circumstances to determine the best route for you!

Contact Stephanie Defoort, programme counselor of the programme.

DAE met je klas?

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Do you want to learn more about how games are made with your class? We are happy to come to your school to give explanations.

Talk to your teacher and sign up for the workshops 'How games are made' via an email to info@digitalartsandentertainment.com.

Volg ons op sociale media

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Campus The Level

Digital Arts and Entertainment has its own campus building, The Level, which clearly reflects our and our students’ ambitions. When entering The Level, the link to a first-person shooter or action-adventure game is easily made. The raw materials, the level differences, the ‘peculiar’ staircase, the overview of the space, the mystical light coming through the atrium – it all contributes to the overall atmosphere. The Level is also a multifunctional building, where everything revolves around (interactive) 3D. So what exactly goes on here?

Education

DAE You can’t miss the 800 students who are occupying the grounds. Besides classes, The Level hosts many student activities and events, such as weekly industry sessions, workshops, game jams, study and film nights, …

DAE Research

DAE Research is the research cell of our Digital Arts and Entertainment study programme. Their focus is on applied research on the use of game technology in non-game sectors, such as healthcare, architecture, cultural heritage and many more. Besides their own projects and demand-driven cooperation with a wide range of companies and organisations, DAE Research also supports and coaches companies and other knowledge institutions in starting up a project: from defining the research questions and drawing up project plans and funding applications, to executing and following up on the project.

Incubator centre

At the heart of The Level, an entire floor is reserved for our start-up and incubation centre: a place to encourage and foster startups, or welcome established studios. The incubator provides office space, equipment and a large expertise network, to young entrepreneurs specialising in 3D-related content or services. Do you want to have your offices in a stimulating environment like this? Contact TheLevel@howest.be

Knowledge and compentence centre

The Level has an extensive green key with Mocap and state-of-the-art equipment. Our students learn to work with these materials and in this environment, so they are familiar with the latest technology in their field. Our knowledge and competence centre also comprises an audio studio, editing studio and a multi-purpose meeting and conference room.
These facilities are also available to the companies in our incubator, and can be rented by other businesses and organisations. For more information, contact TheLevel@howest.be.

Opleiding / Dienst