MimiQgame SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Pagination First page Previous page 1 2 Filter Expertisedomein Architectuur, Energie & Bouw (6) Tech & IT (3) Productontwerp, Digital Design & Arts (3) Gezondheid & Zorg (1) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ai (21) ar/vr/xr (19) (-) energie (9) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) (-) game technology (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) coaching (1) (-) motivatie (1) blended learning (1) nanosequencing (1) experience design (1) simulatie onderwijs (1) business optimalisation (1) (-) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's industrie 4.0 (3) big data and analytics (2) voedingsindustrie (2) preventieve gezondheid (1) digitale tools (1) cyber security (1) gezondheidsbevordering (1) slaaphygiëne (1) product design (1) revalidatie (1) Zoeken op tekst