DistractionÂDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. BAR Brexit The regulations related to Brexit are rapidly evolving, demanding a thorough specialization that is highly time-intensive. Through this project, we aim to assess the necessary updates required in educational programs. Cyberactive Within small and medium-sized enterprises (SMEs), the knowledge about cybersecurity is limited, posing a significant risk to the security of business processes and data. Pagination First page Previous page 1 2 3 4 5 6 7 Filter Expertisedomein (-) Tech & IT (43) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) Media & Communicatie (7) (-) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (18) ar/vr/xr (13) blockchain (5) 5g (5) digital applications (4) energie (3) didactiek (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) social creativity (1) blended learning (1) cloud (1) stem (1) nanosequencing (1) motion capture (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (10) industrie 4.0 (6) game ontwikkeling en technologie (5) digitaal ondernemen en logistiek (5) big data and analytics (5) digital health (4) preventieve gezondheid (3) digital skills & mediawijsheid (3) sport & coaching (3) product design (3) metaverse (3) educatieve technologie (2) marketing & communicatie (2) onderwijs en vorming (2) circulaire economie (2) didactische innovatie (2) gezonde omgeving (2) quality of life (2) ondernemerschap (2) logistiek 4.0 (2) d4e1 (2) innovatie (2) stem/steam (1) sociale businessmodellen (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) industriele security (1) duurzaamheid (1) virtual humans (1) recyclaat (1) duurzaam ruimtegebruik (1) Zoeken op tekst