MimiQgame SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (2) Tech & IT (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (4) digital applications (2) ai (2) game technology (2) transmediale formats (2) social creativity (1) didactiek (1) blended learning (1) (-) motion capture (1) 5g (1) agent based modelling (1) (-) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's revalidatie (1) virtual humans (1) Zoeken op tekst