STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Pagination First page Previous page 1 2 3 4 5 Filter Expertisedomein Tech & IT (43) (-) Onderwijs (23) Productontwerp, Digital Design & Arts (17) (-) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) (-) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (5) energie (4) social creativity (3) co-creatie (3) ai (3) storytelling (2) didactiek (2) stem (2) design thinking (2) podcasts (1) blockchain (1) coaching (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) serious games (1) interprofessioneel werken (1) Thema's onderwijs en vorming (11) didactische innovatie (7) stem/steam (6) digital skills & mediawijsheid (5) educatieve technologie (4) innovatieve leeromgevingen (4) digitale tools (3) smart grids (3) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) digital storytelling and influencing (2) groene transitie (2) voedingsindustrie (2) industrie 4.0 (1) vital cities (1) digitaal ondernemen en logistiek (1) gezonde omgeving (1) quality of life (1) product design (1) taalbeleid (1) gen z (1) sustainable industrialization (1) clil (1) selfie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst