EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein Onderwijs (2) (-) Productontwerp, Digital Design & Arts (2) (-) Tech & IT (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (13) ai (12) artificial intelligence (8) blockchain (5) 5g (5) digital applications (4) energie (3) (-) didactiek (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) social creativity (1) immersive technology (1) blended learning (1) cloud (1) stem (1) nanosequencing (1) motion capture (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) (-) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's educatieve technologie (1) digital skills & mediawijsheid (1) onderwijs en vorming (1) digitale tools (1) didactische innovatie (1) product design (1) virtual humans (1) recyclaat (1) Zoeken op tekst