NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Onderwijs (4) Tech & IT (2) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden didactiek (2) digital applications (1) ar/vr/xr (1) ai (1) Thema's onderwijs en vorming (14) digitale tools (14) cyber security (12) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) digital health (8) digital skills & mediawijsheid (8) industrie 4.0 (7) (-) educatieve technologie (6) digitaal ondernemen en logistiek (6) gezonde omgeving (6) game ontwikkeling en technologie (5) stem/steam (5) vital cities (5) big data and analytics (5) quality of life (5) welzijn in het onderwijs (5) sport & coaching (4) innovatieve leeromgevingen (4) product design (4) digital storytelling and influencing (4) palliatieve zorg (3) marketing & communicatie (3) smart grids (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) circulaire economie (2) gezondheidsbevordering (2) leefbare omgeving (2) gen z (2) metaverse (2) ondernemerschap (2) logistiek 4.0 (2) sociale businessmodellen (1) slaaphygiëne (1) innovatieve ondersteuning in en door de gemeenschap (1) taalbeleid (1) audio (1) revalidatie (1) industriele security (1) duurzaamheid (1) sustainable industrialization (1) d4e1 (1) virtual humans (1) recyclaat (1) Zoeken op tekst