DFAM In the design.nexus research group at Ghent University, a methodology was developed during a doctoral study to simplify and make the manual assembly process more intuitive, even during the product development stage. Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties.Ā Ā Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā GAICIA How can we protect industrial networks from cyberattacks by using artificial intelligence to predict hackers' behavior? GAICIA (Utilizing Behavior-Based Artificial Intelligence Against Cyber-Industrial Attacks) seeks to answer this question during this research. Ā Ā Ā Ā Ā Ā Ā Ā Ā POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. Ā Ā Ā Ā Ā Ā XR@WORK The collaboration between partners with technical expertise was initiated in the pilot projects AR4Industry and ConstructionSiteVision. Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā VoorsprongfondsWST10 Within this project, the Howest Academy aims to promote lifelong learning in the workplace and actively broaden access to the knowledge and expertise of the university from the perspective of open science.Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism).Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Ā Pagination First page Previous page 1 2 3 4 5 6 7 8 9 … Next page Last page Filter Expertisedomein Tech & IT (36) Onderwijs (24) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Media & Communicatie (7) Business & Ondernemen (3) Mens & Samenleving (2) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (15) ai (12) artificial intelligence (9) digital applications (5) blockchain (5) energie (5) social creativity (4) didactiek (4) coaching (3) co-creatie (3) 5g (3) storytelling (2) immersive technology (2) stem (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) Thema's onderwijs en vorming (14) digitale tools (14) cyber security (12) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) digital health (8) digital skills & mediawijsheid (8) industrie 4.0 (7) educatieve technologie (6) digitaal ondernemen en logistiek (6) gezonde omgeving (6) game ontwikkeling en technologie (5) stem/steam (5) vital cities (5) big data and analytics (5) quality of life (5) welzijn in het onderwijs (5) sport & coaching (4) innovatieve leeromgevingen (4) product design (4) digital storytelling and influencing (4) palliatieve zorg (3) marketing & communicatie (3) smart grids (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) circulaire economie (2) gezondheidsbevordering (2) leefbare omgeving (2) gen z (2) metaverse (2) ondernemerschap (2) logistiek 4.0 (2) sociale businessmodellen (1) slaaphygiĆ«ne (1) innovatieve ondersteuning in en door de gemeenschap (1) taalbeleid (1) audio (1) revalidatie (1) industriele security (1) duurzaamheid (1) sustainable industrialization (1) d4e1 (1) virtual humans (1) recyclaat (1) Zoeken op tekst