QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Filter Expertisedomein Architectuur, Energie & Bouw (2) Onderwijs (2) Media & Communicatie (1) Tech & IT (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden social creativity (3) co-creatie (2) stem (2) design thinking (2) podcasts (1) storytelling (1) coaching (1) Thema's onderwijs en vorming (14) digitale tools (14) cyber security (12) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) digital health (8) digital skills & mediawijsheid (8) industrie 4.0 (7) educatieve technologie (6) digitaal ondernemen en logistiek (6) gezonde omgeving (6) game ontwikkeling en technologie (5) (-) stem/steam (5) vital cities (5) big data and analytics (5) quality of life (5) welzijn in het onderwijs (5) sport & coaching (4) innovatieve leeromgevingen (4) product design (4) digital storytelling and influencing (4) palliatieve zorg (3) marketing & communicatie (3) smart grids (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) circulaire economie (2) gezondheidsbevordering (2) leefbare omgeving (2) gen z (2) metaverse (2) ondernemerschap (2) logistiek 4.0 (2) sociale businessmodellen (1) slaaphygiëne (1) innovatieve ondersteuning in en door de gemeenschap (1) taalbeleid (1) audio (1) revalidatie (1) industriele security (1) duurzaamheid (1) sustainable industrialization (1) d4e1 (1) virtual humans (1) recyclaat (1) Zoeken op tekst