Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. No-code voor digital Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project. Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (17) Onderwijs (6) Gezondheid & Zorg (6) Mens & Samenleving (4) Productontwerp, Digital Design & Arts (3) Sport, Toerisme & Recreatie (3) Media & Communicatie (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (0) Kernwoorden ai (4) digital applications (3) ar/vr/xr (3) blockchain (2) social creativity (1) coaching (1) motivatie (1) energie (1) co-creatie (1) didactiek (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's (-) digitale tools (18) onderwijs en vorming (17) cyber security (14) digital health (11) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) (-) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) product design (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) (-) metaverse (3) circulaire economie (2) ondernemerschap (2) gezondheidsbevordering (1) (-) slaaphygiëne (1) healthy aging (1) Zoeken op tekst