REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. Kindvriendelijkpatri Research and Expertise Center Vital Cities identifies the principles of child and youth-friendly heritage through appreciative inquiry. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Pagination First page Previous page 1 2 Filter Expertisedomein Tech & IT (9) Mens & Samenleving (5) Onderwijs (4) Sport, Toerisme & Recreatie (4) Gezondheid & Zorg (3) Productontwerp, Digital Design & Arts (3) Media & Communicatie (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (0) Kernwoorden social creativity (1) digital applications (1) ar/vr/xr (1) co-creatie (1) didactiek (1) ai (1) Thema's digitale tools (18) onderwijs en vorming (17) cyber security (14) digital health (11) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) (-) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) (-) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) product design (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) welzijn in het onderwijs (5) marketing & communicatie (4) (-) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) metaverse (3) circulaire economie (2) ondernemerschap (2) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) Zoeken op tekst