EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. Gen Z Lab Gen Z (individuals born between 1995 and 2009) is the future – as citizens, consumers, and employees. However, Gen Z keeps their cards close to the chest. Pagination First page Previous page 1 2 Filter Expertisedomein Tech & IT (6) Onderwijs (6) Media & Communicatie (5) Gezondheid & Zorg (3) Sport, Toerisme & Recreatie (3) Productontwerp, Digital Design & Arts (2) Business & Ondernemen (1) Architectuur, Energie & Bouw (0) Mens & Samenleving (0) Kernwoorden ar/vr/xr (2) social creativity (1) digital applications (1) co-creatie (1) didactiek (1) ai (1) Thema's digitale tools (18) onderwijs en vorming (17) cyber security (14) digital health (11) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) (-) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) product design (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) welzijn in het onderwijs (5) (-) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) (-) palliatieve zorg (3) metaverse (3) circulaire economie (2) ondernemerschap (2) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) Zoeken op tekst