Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? Bridges by Mentors The project provides internationalization in the context of home, connecting international students with citizens from diverse backgrounds. As a result, an international boost is given to individuals who may not always be inclined to meet young people from another country. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. EDO "All the SDGs come down to education." - Malala YousafzaiFlemish teacher educators collaborate to explore ways to integrate Education for Sustainable Development (ESD) within their own teaching practices. Voorsprongfonds WST6 In this project, we are developing an engaging and high-quality training program tailored to support and empower mentors in the industry in their role as guides and co-evaluators of students during workplace learning. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. VoorsprongfondsWST10 Within this project, the Howest Academy aims to promote lifelong learning in the workplace and actively broaden access to the knowledge and expertise of the university from the perspective of open science. Pagination First page Previous page 1 2 3 Next page Last page Filter Expertisedomein Onderwijs (13) Tech & IT (7) Gezondheid & Zorg (7) Productontwerp, Digital Design & Arts (5) Mens & Samenleving (3) Sport, Toerisme & Recreatie (3) Architectuur, Energie & Bouw (2) Media & Communicatie (2) Business & Ondernemen (0) Kernwoorden ar/vr/xr (3) digital applications (2) didactiek (2) ai (2) social creativity (1) coaching (1) motivatie (1) 5g (1) mixed reality (1) Thema's digitale tools (18) (-) onderwijs en vorming (17) cyber security (14) digital health (11) preventieve gezondheid (10) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) (-) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) product design (6) (-) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) metaverse (3) circulaire economie (2) ondernemerschap (2) gezondheidsbevordering (1) (-) slaaphygiëne (1) healthy aging (1) Zoeken op tekst