5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (14) Productontwerp, Digital Design & Arts (8) Onderwijs (7) Sport, Toerisme & Recreatie (5) Gezondheid & Zorg (4) Media & Communicatie (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (1) Mens & Samenleving (0) Kernwoorden (-) ar/vr/xr (21) ai (21) energie (10) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) co-creatie (3) (-) stem (3) game technology (3) ux - user experience (2) ui - user interfaces (2) mixed reality (2) coaching (1) motivatie (1) (-) blended learning (1) simulatie onderwijs (1) Thema's cyber security (5) game ontwikkeling en technologie (2) stem/steam (2) didactische innovatie (2) industrie 4.0 (1) educatieve technologie (1) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) digitale tools (1) metaverse (1) Zoeken op tekst