Future Flemish Pig The overall goal of the ICON project is to acquire knowledge about current challenges in pig production and processing chains in Flanders and enhance collaboration throughout the chain. BC4P The objective of the research is to develop an innovative blockchain technology for a secure energy market utilizing renewable energy. Additionally, the aim is to expand market opportunities for blockchain and energy system transformation for SME's in the Euregio. LDE DIGIHUB Many Flemish SMEs still have substantial steps to take in the digitalization process. At the same time, we observe that numerous organizations offer support in this digitalization process at various stages of the transformation path. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. GAICIA How can we protect industrial networks from cyberattacks by using artificial intelligence to predict hackers' behavior? GAICIA (Utilizing Behavior-Based Artificial Intelligence Against Cyber-Industrial Attacks) seeks to answer this question during this research. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. Pagination First page Previous page 1 2 3 4 5 6 7 8 9 Next page Last page Filter Expertisedomein (-) Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) (-) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ai (20) ar/vr/xr (15) energie (6) blockchain (5) didactiek (4) 5g (4) digital applications (3) co-creatie (3) stem (3) social creativity (2) ux - user experience (2) ui - user interfaces (2) mixed reality (2) blended learning (1) game technology (1) simulatie onderwijs (1) Thema's digitale tools (15) cyber security (14) onderwijs en vorming (11) digital health (9) didactische innovatie (9) educatieve technologie (7) stem/steam (7) industrie 4.0 (6) preventieve gezondheid (6) digital skills & mediawijsheid (5) innovatieve leeromgevingen (5) big data and analytics (5) gezonde omgeving (5) quality of life (5) vital cities (4) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) sociale interventies met impact (3) sport & coaching (3) product design (3) palliatieve zorg (2) marketing & communicatie (2) metaverse (2) game ontwikkeling en technologie (1) ondernemerschap (1) Zoeken op tekst