GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Tech & IT (5) Productontwerp, Digital Design & Arts (4) Gezondheid & Zorg (3) (-) Sport, Toerisme & Recreatie (3) Media & Communicatie (3) Onderwijs (1) Business & Ondernemen (1) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Kernwoorden ar/vr/xr (1) Thema's digital health (7) preventieve gezondheid (5) digitale tools (3) gezonde omgeving (3) palliatieve zorg (2) sociale interventies met impact (2) (-) sport & coaching (2) vital cities (2) quality of life (2) educatieve technologie (1) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) onderwijs en vorming (1) cyber security (1) didactische innovatie (1) innovatieve leeromgevingen (1) big data and analytics (1) welzijn in het onderwijs (1) Zoeken op tekst