ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. Filter Expertisedomein Onderwijs (10) (-) Mens & Samenleving (7) Tech & IT (6) Gezondheid & Zorg (4) Architectuur, Energie & Bouw (3) Sport, Toerisme & Recreatie (3) Media & Communicatie (2) Productontwerp, Digital Design & Arts (0) (-) Business & Ondernemen (0) Kernwoorden ai (1) mixed reality (1) Thema's sociale interventies met impact (5) (-) vital cities (5) digitale tools (4) preventieve gezondheid (3) gezonde omgeving (3) digital health (2) (-) onderwijs en vorming (2) quality of life (2) educatieve technologie (1) marketing & communicatie (1) stem/steam (1) circulaire economie (1) sport & coaching (1) digitaal ondernemen en logistiek (1) product design (1) digital storytelling and influencing (1) ondernemerschap (1) Zoeken op tekst