GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Gezondheid & Zorg (10) Tech & IT (8) Sport, Toerisme & Recreatie (7) (-) Productontwerp, Digital Design & Arts (4) Mens & Samenleving (4) Media & Communicatie (3) Onderwijs (1) Business & Ondernemen (1) Architectuur, Energie & Bouw (0) Kernwoorden ar/vr/xr (1) Thema's game ontwikkeling en technologie (5) product design (4) stem/steam (3) digital health (2) (-) marketing & communicatie (2) (-) sport & coaching (2) metaverse (2) (-) preventieve gezondheid (1) digital skills & mediawijsheid (1) digitale tools (1) circulaire economie (1) didactische innovatie (1) digital storytelling and influencing (1) Zoeken op tekst