Bridges by Mentors The project provides internationalization in the context of home, connecting international students with citizens from diverse backgrounds. As a result, an international boost is given to individuals who may not always be inclined to meet young people from another country. EDHUBCO Formative assessment and feedback (assessment for learning) is increasingly seen as a means to shape effective, differentiated teaching (Tomlinson, 2014 in Van den Branden, Ko et al., 2013). In practice, despite the available data and the many possibilities to process it, we see Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. SG3 The Sport Good Governance Game (SG3) project consists of three parts: an awareness game, a workshop, and an action plan. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. Dualogistiek Within this ESF project, we are exploring how dual learning in higher education can be a success story. The degree program in Transport and Logistics and the bachelor's program in Supply Chain Management serve as pilot projects for this initiative. EDO "All the SDGs come down to education." - Malala YousafzaiFlemish teacher educators collaborate to explore ways to integrate Education for Sustainable Development (ESD) within their own teaching practices. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. Pagination 1 2 3 4 5 Next page Last page Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) (-) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (6) didactiek (4) social creativity (3) co-creatie (3) stem (3) digital applications (2) ai (2) blockchain (1) blended learning (1) game technology (1) simulatie onderwijs (1) Thema's onderwijs en vorming (12) didactische innovatie (9) digital skills & mediawijsheid (7) stem/steam (7) educatieve technologie (6) marketing & communicatie (4) digitale tools (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) digitaal ondernemen en logistiek (2) quality of life (2) product design (2) digital storytelling and influencing (2) circulaire economie (1) big data and analytics (1) gezonde omgeving (1) ondernemerschap (1) Zoeken op tekst