SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. XR in de realiteit Many schools have the ambition to implement Virtual Reality (VR), Augmented Reality (AR), or overarching eXtended Reality (XR) in their offerings. Especially for students for whom skill training is a core task, XR applications can add value. SatellietenÂmodel WH With this project, we aim to foster a culture of learning and enthusiasm for learning in the Westhoek region. Howest acts as a knowledge partner in defining a matrix with LLL formats and, together with Syntra, will shape a learning network involving businesses. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EscapePZ We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? SKILL-ID In this project, efforts are made to scientifically assess social-emotional skills such as curiosity, perseverance, flexibility, and stress resilience. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Pagination First page Previous page 1 2 3 4 5 Next page Last page Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) (-) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (8) didactiek (4) social creativity (3) digital applications (3) co-creatie (3) ai (3) stem (3) game technology (2) blended learning (1) 5g (1) simulatie onderwijs (1) Thema's onderwijs en vorming (10) didactische innovatie (9) educatieve technologie (6) stem/steam (6) game ontwikkeling en technologie (5) product design (5) digital skills & mediawijsheid (4) digitale tools (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) digital health (2) marketing & communicatie (2) sport & coaching (2) quality of life (2) metaverse (2) preventieve gezondheid (1) circulaire economie (1) big data and analytics (1) gezonde omgeving (1) digital storytelling and influencing (1) Zoeken op tekst